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Building a Mobile Game

In the next couple weeks, I'm going to write a series of posts describing how I am teaching myself Unity3D by building my first mobile game. I'm going to cover technical, aesthetic, and game design concepts.

Who am I?

I'm a coder who loves to play with making "stuff." Sometimes programming is #1 in my life, sometimes it's not. Here's my experience:

I'm writing down my experience building this game for a number of reasons, one of which is because I've thought for some time now that I'll be heading back to academia to teach at some point in the future. It's been pointed out to me that giving and receiving information is my "love language," which about sums it up. So I'm getting started now on learning to articulate ideas and instruction in a clear manner. This first go at it is bound to be flawed—sorry about that!

Please feel free to let me know if you're confused, or if I'm rambling, or whatever.

Who is this blog for?

I'm going to have to make some assumptions as I write: I'm not going to be explaining programming as if to a total neophyte, or make step-by-step tutorials for how to do most things. I'm afraid that would be just too time-consuming and I need to get on with it. At the point I'm writing this, I have a very, very incomplete game on my hands and need to continue to work towards finishing it.

So what are we building?

I'm making a simple rolling ball game where you tip the device to guide the ball to a target. I'll explain why I decided to do this in a future post.

previous: new blog purpose next: Concepts